Developer John Romero, who contributed to the early Doom series, is known to have started a new FPS production project.
John Romero, along with John Camac, is well known as a developer who created the early Doom series by leading the idea. Doom has since been considered the foundation of numerous FPS games. In addition to Romero, he was also involved in other works of Eid Software, which had a great impact, such as Wolfenstein 3D and Quake.
Romero has been making games with his wife, Brenda Romero, since 2015. Romero Games announced the start of the project and at the same time. They said, We use our own new IP to create a completely new FPS. We are currently expanding the size of the team and finding talented personnel for all jobs. I prefer the person with an Unreal Engine 5 experience.
Romero Games has developed and released some games, but there was no significant title. In 2017, the company launched the indie game
On the other hand, Romero attempted to produce FPS games through the crowdfunding platform 'Kickstarter' and canceled the project. In 2016, John Romero joined hands with another founder of Idsoft's founder, and planned a FPS titled Black Room.
It started with the vision of combining exploration elements and speedy gameplay in the classic FPS style, but canceled the project in a situation where the campaign was raised less than $ 13,052, less than $ 700,000.
At that time, Romero announced that it would resume the campaign after the game play demo was completed. But to date, Black Room has not appeared again. There is no relevance to the Black Room for this project.
In addition, Romero Games is cautious that there is no release of the details of the new game. Brenda Romero said in an interview with a local media that we are intentionally trying to avoid excessive expectations.
This seems to be a reasonable action considering the controversy of the 2000 work, Daikata, which is called John Romero's Black History.
Romero, who was known as the industry Superstar due to the development experience in Eid software, inflated the public's expectations for the game by promising various in-game features that were difficult to implement at the time. However, the game was a loophole, and as a result, Romero was greatly criticized.
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