Lily and Lana Wachowski had a very concrete vision when they got forward matrix in the late 90s. They possibly intuited that the genres' blender, visual effects, the power of the concept or improvement of the bullet time -until now a malaria eccentricity that practiced successes As blade -they would connect without problem with the public, but they also trusted that it adjusted to a profile beyond minefield. The Wachowski did not want to limit matrix to the usual spectators, preferring the film to open to a wide audience, of diverse interests, to share with them their passion for movies and video games. MATRIX was born, in fact, of these passions in dialogue. It is the main reason why there has always been a tragedy that there are no good video games of matrix . YO II III IV And it is not for not having tried. In 2005 Matrix: Path of Neo Faithfully adapted-except a slight change in climax-the argument of the movies, and without the game being anything from the other world, i...